Raids

Raid Introduction
All three currently existing raid areas can be found on the challenge floor of the Spire of Courage in Begus. The challenge floors unlocks when you check the Aldlyn city board in front of your castle after clearing all available floors in the Spire of Courage. The hard floor of the Spire is unlocked by advancing the events with Naevy.

The raids are end-game content for the pre-time skip events. You can get legendary weapons, armors, and special items from very strong boss opponents.

The first time you enter the challenge floor, you have to pass through a few maps with normal enemies, and defeat Raidy to get to the area from which you can access the rads. That area has a teleport stone plate, so you can return to it quickly.

Fire raid
- At first you raid together with Herrick's group, but once you have enough victories, you can go to the fire raid without them, which is faster and gives more rewards.

- Talking with the blonde elf before the raid gives you the option to teach Elly or Mirel the Mark Target skill. By using this skill on one of the boss enemies will focus all damage attacks from the raid group on that target instead of switching between them.

- If you decide to go left at the first battle, your healer will be knocked out, causing you to miss heal and buffs in the boss battle.

- When you decide to go right and save the healer, resting will have a 2/5 chance to heal you up without having to fight again. Else it'll always be a third battle against small flames.

- Staying at distance against the firewalker will do noting good but reduce the mana of your entire party.

- The boss Shika will have red or blue glowing hands before the battle. Red hands mean you have to wait before attacking while blue means you have to rush in immediately.

- The box of ash from the firewalker enemy is needed to remove the invulnerability of the boss.

- Funeral can be silenced to stop her fireball, but every 3 turns Shika will check if Funeral is silenced and will cure it if she has it.

- Shika has mana regeneration but not much MP in general. Burning her mana can prevent her from casting her aoe spell.

- Funeral has more physical def, Shika more magic def.

- The burning debuff does 30% Max.HP damage after the characters action, so it can always be healed before it triggers.

- You can get water bottles/buckets against the burning debuff from water fairies in front of the dungeon, or you can buy them in Rakake.

- Each piece of clothes has 5000 HP, and you need to destroy three pieces, which means their effectiv HP is 15000 each.

- After the battle the healer offers to heal you, which also recovers your MP.

- Legendary equipment has a 15% chance to drop but is always unique. If you roll a legendary item you already have you'll get another one from the list until you have all of them from a chest. Then you'll get epic (purple) items even when rolling a legendary loot.

- There are always two chests as rewards. If you're with Herrick's group, they'll get one of the chests, but when you raid solo, you get to keep both rewards.

- When raiding solo, you can find a new chest on the right side of the fire raid area, which holds the Dusty Crafting Book. This book is needed to use the anvil in the fire and nature raid to disassemble and assemble weapons and armors. The fire raid anvil can also be used to fuse the Broken Blade of Legends and the Broken Grip of Legends to the blade Excalibro, to melt the Icicle Blade to Triton's Love, and to upgrade Tsubaki's Setsuna katana to Setsuna+ by using Herai-ya, Whetstone of Gods,

Fire raid loot
.

Ice raid
The cards appearing in the ice raid are randomly decided by a dice roll. Usually it's from 1-200 and has the following outcome:

1-30 Green heal

31-55 Blue heal

56-65 Purple heal

66-70 Orange heal

71-80 Green ATK

81-90 Green DEF

91-100 Green AGI

101-105 Blue ATK

106-110 Blue DEF

111-115 Blue AGI

116-119 purple ATK

120-122 purple DEF

123-127 purple AGI

128 ORANGE ATK

129 ORANGE DEF

130 ORANGE AGI

131-160 Blue key

161-170 Purple key

171-180 Orange key

181-185 „Chance“

186-190 Champion

191-195 Rarity orb

196-200 Memory orb

The outcome will be re-rolled if you get Champion, Rarity orb, or Memory orb when you already had them.

The maps of the ice raid have different locations with events. The events themselves are decided by a dice roll as well. For this, a random number between 1 and 100 is rolled at the start of the raid. „1-15 Ice Dragon“ for example means that at a number from 1-15 an ice dragongirl will appear at that spot. All numbers that aren't mentioned have no special action, and you can only pick a card before advancing.



A:

100% chance for a green chest

No healing cards will be shown on this spot

B:

1-15 Ice Dragon

16-30 Water Dragon

31-45 Green Chest

46-50 Blue Chest

C:

51-65 Ice Dragon

66-80 Water Dragon

81-95 Green Chest

96+ Blue Chest

D:

86-95 Water Dragon

96+ Blue Chest

E:

Nothing special

F:

Nothing special

G:

1-25 Blue teleport

26-50 Red teleport

51-75 Yellow teleport

76+ Green teleport

H:

1-25 Red teleport

26-50 Yellow teleport

51-75 Green teleport

76+ Blue teleport

I:

1-25 Yellow teleport

26-50 Green teleport

51-75 Blue teleport

76+ Red teleport

J:

1-25 Green teleport

26-50 Blue teleport

51-75 Red teleport

76+ Yellow teleport



1:

Yellow teleport

2:

1-10 Ice Dragon

11-20 Blue Chest

21-30 Water Dragon

31-35 Purple Chest

36 Orange Chest

3:

Left card is always for entering the cave.

Cave outcome by a roll from 1-50:

1 Memory orb (Roll from 2-50 when the party already has this orb)

2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit

11-15 Green chest loot

16-20 Blue chest loot

21-30 Trap - Reduces all buffs by 25% (min. 0%)

31-50 Battle against an Ice Dragon

4:

100% chance for an encounter with a Water Dragon

5:

Nothing special

6:

1-50 Green Chest

51-80 Blue Chest

81-90 Purple Chest

91+ Orange Chest

7:

41-50 Ice Dragon

51-60 Water Dragon

61-70 Blue Chest

71-77 Purple Chest

78-79 Orange Chest

8:

Red teleport

9:

21-30 Ice Dragongirl

31-40 Blue Dragongirl

71-80 Blue chest

81-87 Purple chest

88-89 Orange chest

10:

100% chance for an encounter with a Ice Dragon

11:

Left card is always for entering the cave.

Cave outcome by a roll from 1-50:

1 Memory orb (Roll from 2-50 when the party already has this orb)

2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit

11-15 Green chest loot

16-20 Blue chest loot

21-30 Trap - Reduces all buffs by 25% (min. 0%)

31-50 Battle against an Ice Dragon

12:

41-60 Green chest

61-70 Blue chest

71-75 Purple chest

76-85 Ice Dragongirl

86-100 Blue Dragongirl

13:

Nothing special

14:

21-30 Ice Dragongirl

31-40 Water Dragongirl

15:

1-45 Green Chest

46-60 Orange Chest

61-80 Purple Chest

81+ Blue Chest

16:

1-8 Purple Chest

17:

1-30 Orange chest

31-40 Purple chest

41-50 Blue chest

81-90 Blue Dragongirl

91-100 Ice Dragongirl

18:

Green teleport

19:

25-35 Ice Dragongirl

36-55 Water Dragongirl

20:

Left card is always for entering the cave.

Cave outcome by a roll from 1-50:

1 Memory orb (Roll from 2-50 when the party already has this orb)

2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit

11-15 Green chest loot

16-20 Blue chest loot

21-30 Trap - Reduces all buffs by 25% (min. 0%)

31-50 Battle against an Ice Dragon

21:

Blue teleport

22:

Nothing special

23:

Ice raid bosses
1-50 Tiena

51+ Frozen Queen

Both boss enemies have a total of 44,000 HP and 1,600 MP.

TIENA: Has 5% EVA, 5% CRT, and 5% ,magic EVA. Takes extra damage from lightning element attacks, and reduced damage from fire and water.

Skills: Hailstorm: Ice attack against all enemies. Lowers the AGI of all targets. Frost: Single target ice damage spell. Frostbite: Causes the debuff Frostbite, which decreases EVA by 100% und the target takes 3% HP/MP damage. Debuff gets removed after the target took 30% of his max HP as damage. Water Slash: Has a 50% chance to make the target wet. Wet targets take 300% damage from ice attacks.

FROZEN QUEEN: Has 5% EVA, 5% CRT, and 5% ,magic EVA. Takes extra damage from lightning element attacks, and reduced damage from fire and water.

Skills: Hailstorm, Frost, and Frostbite are the same as for Tiena. Forst Lance: Ice damage against one enemy.

Loot chance is a roll from 1-24. At 1-12 you get legendary loot, 13-24 purple. When you have the rarity orb and the roll is above 12, the amount is reduced by 5 to increase your chance to get the legendary loot.

Boss drops by a roll from 1-12:

1 Albizia, Frozen Luck

2 Bow of Aphylla

3 Icicle Blade

4 God's Fury, Fist of Steel

5 Pain Day, A Wet Surprise

6 Broken Grip of Legends

7 Celastris, Shika's Albtraum

8 Egoria, Bright as Daylight

9 Memory Orb No. 4 (Tiena only) or Memory Orb No. 5 (Frozen Queen only)

10+ Tiena's Panties (Tiena only) or Frozen Panties, A Rare Treat (Frozen Queen only)

(If you roll an item that you already have, the number is increased until you get one you don't have yet. After 10, it starts at 1 again, if necessary.)

Nature raid
In the nature raid, the three bosses don't drop the legendary items themselves, but they give you the crafting materials, with which you can try to get the items you want at the crafting anvil in this area. After defeating all 3 bosses, Kiki will also give you the option for an even harder challenge. This challenge consists of three battles, and are the hardest battles currently in the game. Winning can give you the CG scenes for the bosses or the Green Lamia, or permanent stats boosts (once), or crafting materials.



Levia
A: Location of the boss enemy Levia

Takes additional damage from fire, and reduced damage from nature and lightning.

DEF and M.DEF is equally strong. Her max MP is 600. Keeping her MP below 500 will prevent her from using her Curse spells.

Skills: Steal Energy: Steals 90% MP of all enemies. Ancient Curse of Death: Requires 500 MP. Does max HP –1 as damage to one enemy, so every character below 100% will die instantly from this spell. Ancient Curse of Pain: Requires 500 MP. Does 75% max HP damage to all enemies. Nature's Reclaim: Strong life leech against one enemy. Plant Bite: Physical attack

Can drop: 3x Woolly Seed, 3x Sparkling Seed, and 3x Organic Fertilizer

5x Green Seed, and 4x Mineral Fertilizer

4x Purple Seed, and 5x Mixed Fertilizer

3x Brown Seed, 3x Magic Seed, and 3x Mixed Fertilizer

3x Brown Seed, 3x Magic Seed, and 3x Green Seed

4x Brown Seed, and 5x Woolly Seed

3x Organic Fertilizer, 3x Mineral Fertilizer, and 3x Mixed Fertilizer

4x Magic Seed, and 5x Sparkling Seed

3x Magic Seed, 3x Purple Seed, and 3x Mineral Fertilizer

3x Magic Seed, and 3x Organic Fertilizer, and 3x Mineral Fertilizer

Kiki
B: Location of the boss enemy Kiki

Takes additional damage from fire, and reduced damage from nature and lightning.

Kiki turns into a Golem after losing 50% of her max HP. She has strong M.ATK and M.DEF as fairy, but when she switches into a golem, it changes to strong physical ATK and DEF.

Skills: Small Spark: Lightning damage against 1 enemy. Thunderstorm: Lightning damage against all enemies. Wind Burst: Nature damage against 2 random enemies.

Skills after transforming: Mother Nature: Nature damage against all enemies Skull Crusher: Does damage based on the targets DEF value.

Can drop: 3x Woolly Seed, 3x Sparkling Seed, and 3x Organic Fertilizer

3x Purple Seed, 3x Black Seed, and 3x Mineral Fertilizer

5x Purple Seed, and 4x Mineral Fertilizer

4x Black Seed, and 5x Mixed Fertilizer

5x Magic Seed, and 4x Organic Fertilizer

4x Magic Seed, and 5x Organic Fertilizer

4x Magic Seed, and 5x Mineral Fertilizer

6x Organic Fertilizer, and 3x Mineral Fertilizer

5x Organic Fertilizer, and 4x Mineral Fertilizer

Nature treasure key (for the locked door at spot F in the map)

Roseris
C: Location of the boss enemy Roseris

Takes additional damage from fire, and reduced damage from nature and lightning.

Has a 35% chance to counter physical attacks.

Skills: Stone Spike: Nature damage against all enemies. Chance to lower the target's DEF. Whip Strike: High physical damage against 1 enemy. Thorny Embrace: Does 35% max HP damage against 1 enemy. Health Convertion: If the target has 50% or more of his max HP, he dies instantly. If the target is below 50% of his max HP, he takes 50% of his current HP as damage instead. Wind: Nature damage against 1 enemy.

Can drop: 3x Rose Seed, 3x Sparkling Seed, and 3x Organic Fertilizer

6x Rose Seed, and 3x Mineral Fertilizer

3x Rose Seed, 3x Black Seed, and 3x Mixed Fertilizer

3x Black Seed, 3x Mineral Fertilizer and 3x Mixed Fertilizer

3x Brown Seed, 3x Magic Seed and 3x Mixed Fertilizer

3x Brown Seed, 3x Magic Seed and 3x Purple Seed

3x Black Seed, 3x Sparkling Seed, and 3x Purple Seed

4x Black Seed, and 5x Sparkling Seed

4x Magic Seed and 5x Organic Fertilizer

3x Organic Fertilizer, 3x Mixed Fertilizer and 3x Mineral Fertilizer

D: 4 farming spots where you can grow seeds. You can see the combinations and results in the chart below.



E: Location of the anvil, for crafting items with the materials gained from farming and fishing inside the dungeon. There is also 1 farming spot next to the anvil.

Necessary combinations for the different armor classes:



Possible crafting results:



F: Locked treasure door. You can get a key by defeating Kiki. It's mostly gold and goldbars you get from here.