Raids
Raid Introduction[edit]
All three currently existing raid areas can be found on the challenge floor of the Spire of Courage in Begus. The challenge floors unlocks when you check the Aldlyn city board in front of your castle after clearing all available floors in the Spire of Courage. The hard floor of the Spire is unlocked by advancing the events with Naevy.
The raids are end-game content for the pre-time skip events. You can get legendary weapons, armors, and special items from very strong boss opponents.
The first time you enter the challenge floor, you have to pass through a few maps with normal enemies, and defeat Raidy to get to the area from which you can access the rads. That area has a teleport stone plate, so you can return to it quickly.
Fire raid[edit]
- At first you raid together with Herrick's group, but once you have enough victories, you can go to the fire raid without them, which is faster and gives more rewards.
- Talking with the blonde elf before the raid gives you the option to teach Elly or Mirel the Mark Target skill. By using this skill on one of the boss enemies will focus all damage attacks from the raid group on that target instead of switching between them.
- If you decide to go left at the first battle, your healer will be knocked out, causing you to miss heal and buffs in the boss battle.
- When you decide to go right and save the healer, resting will have a 2/5 chance to heal you up without having to fight again. Else it'll always be a third battle against small flames.
- Staying at distance against the firewalker will do noting good but reduce the mana of your entire party.
- The boss Shika will have red or blue glowing hands before the battle. Red hands mean you have to wait before attacking while blue means you have to rush in immediately.
- The box of ash from the firewalker enemy is needed to remove the invulnerability of the boss.
- Funeral can be silenced to stop her fireball, but every 3 turns Shika will check if Funeral is silenced and will cure it if she has it.
- Shika has mana regeneration but not much MP in general. Burning her mana can prevent her from casting her aoe spell.
- Funeral has more physical def, Shika more magic def.
- The burning debuff does 30% Max.HP damage after the characters action, so it can always be healed before it triggers.
- You can get water bottles/buckets against the burning debuff from water fairies in front of the dungeon, or you can buy them in Rakake.
- Each piece of clothes has 5000 HP, and you need to destroy three pieces, which means their effectiv HP is 15000 each.
- After the battle the healer offers to heal you, which also recovers your MP.
- Legendary equipment has a 15% chance to drop but is always unique. If you roll a legendary item you already have you'll get another one from the list until you have all of them from a chest. Then you'll get epic (purple) items even when rolling a legendary loot.
- There are always two chests as rewards. If you're with Herrick's group, they'll get one of the chests, but when you raid solo, you get to keep both rewards.
- When raiding solo, you can find a new chest on the right side of the fire raid area, which holds the Dusty Crafting Book. This book is needed to use the anvil in the fire and nature raid to disassemble and assemble weapons and armors. The fire raid anvil can also be used to fuse the Broken Blade of Legends and the Broken Grip of Legends to the blade Excalibro, to melt the Icicle Blade to Triton's Love, and to upgrade Tsubaki's Setsuna katana to Setsuna+ by using Herai-ya, Whetstone of Gods,
Fire raid loot[edit]
.
Ice raid[edit]
The cards appearing in the ice raid are randomly decided by a dice roll. Usually it's from 1-200 and has the following outcome:
1-30 Green heal
31-55 Blue heal
56-65 Purple heal
66-70 Orange heal
71-80 Green ATK
81-90 Green DEF
91-100 Green AGI
101-105 Blue ATK
106-110 Blue DEF
111-115 Blue AGI
116-119 purple ATK
120-122 purple DEF
123-127 purple AGI
128 ORANGE ATK
129 ORANGE DEF
130 ORANGE AGI
131-160 Blue key
161-170 Purple key
171-180 Orange key
181-185 „Chance“
186-190 Champion
191-195 Rarity orb
196-200 Memory orb
The outcome will be re-rolled if you get Champion, Rarity orb, or Memory orb when you already had them.
The maps of the ice raid have different locations with events. The events themselves are decided by a dice roll as well. For this, a random number between 1 and 100 is rolled at the start of the raid. „1-15 Ice Dragon“ for example means that at a number from 1-15 an ice dragongirl will appear at that spot. All numbers that aren't mentioned have no special action, and you can only pick a card before advancing.
A:
100% chance for a green chest
No healing cards will be shown on this spot
B:
1-15 Ice Dragon
16-30 Water Dragon
31-45 Green Chest
46-50 Blue Chest
C:
51-65 Ice Dragon
66-80 Water Dragon
81-95 Green Chest
96+ Blue Chest
D:
86-95 Water Dragon
96+ Blue Chest
E:
Nothing special
F:
Nothing special
G:
1-25 Blue teleport
26-50 Red teleport
51-75 Yellow teleport
76+ Green teleport
H:
1-25 Red teleport
26-50 Yellow teleport
51-75 Green teleport
76+ Blue teleport
I:
1-25 Yellow teleport
26-50 Green teleport
51-75 Blue teleport
76+ Red teleport
J:
1-25 Green teleport
26-50 Blue teleport
51-75 Red teleport
76+ Yellow teleport
1:
Yellow teleport
2:
1-10 Ice Dragon
11-20 Blue Chest
21-30 Water Dragon
31-35 Purple Chest
36 Orange Chest
3:
Left card is always for entering the cave.
Cave outcome by a roll from 1-50:
1 Memory orb (Roll from 2-50 when the party already has this orb)
2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit
11-15 Green chest loot
16-20 Blue chest loot
21-30 Trap - Reduces all buffs by 25% (min. 0%)
31-50 Battle against an Ice Dragon
4:
100% chance for an encounter with a Water Dragon
5:
Nothing special
6:
1-50 Green Chest
51-80 Blue Chest
81-90 Purple Chest
91+ Orange Chest
7:
41-50 Ice Dragon
51-60 Water Dragon
61-70 Blue Chest
71-77 Purple Chest
78-79 Orange Chest
8:
Red teleport
9:
21-30 Ice Dragongirl
31-40 Blue Dragongirl
71-80 Blue chest
81-87 Purple chest
88-89 Orange chest
10:
100% chance for an encounter with a Ice Dragon
11:
Left card is always for entering the cave.
Cave outcome by a roll from 1-50:
1 Memory orb (Roll from 2-50 when the party already has this orb)
2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit
11-15 Green chest loot
16-20 Blue chest loot
21-30 Trap - Reduces all buffs by 25% (min. 0%)
31-50 Battle against an Ice Dragon
12:
41-60 Green chest
61-70 Blue chest
71-75 Purple chest
76-85 Ice Dragongirl
86-100 Blue Dragongirl
13:
Nothing special
14:
21-30 Ice Dragongirl
31-40 Water Dragongirl
15:
1-45 Green Chest
46-60 Orange Chest
61-80 Purple Chest
81+ Blue Chest
16:
1-8 Purple Chest
17:
1-30 Orange chest
31-40 Purple chest
41-50 Blue chest
81-90 Blue Dragongirl
91-100 Ice Dragongirl
18:
Green teleport
19:
25-35 Ice Dragongirl
36-55 Water Dragongirl
20:
Left card is always for entering the cave.
Cave outcome by a roll from 1-50:
1 Memory orb (Roll from 2-50 when the party already has this orb)
2-10 Party splits → Choice of CG scene with Firah or Kalia, or exit
11-15 Green chest loot
16-20 Blue chest loot
21-30 Trap - Reduces all buffs by 25% (min. 0%)
31-50 Battle against an Ice Dragon
21:
Blue teleport
22:
Nothing special
23:
Ice raid bosses[edit]
1-50 Tiena
51+ Frozen Queen
Both boss enemies have a total of 44,000 HP and 1,600 MP.
TIENA: Has 5% EVA, 5% CRT, and 5% ,magic EVA. Takes extra damage from lightning element attacks, and reduced damage from fire and water.
Skills: Hailstorm: Ice attack against all enemies. Lowers the AGI of all targets. Frost: Single target ice damage spell. Frostbite: Causes the debuff Frostbite, which decreases EVA by 100% und the target takes 3% HP/MP damage. Debuff gets removed after the target took 30% of his max HP as damage. Water Slash: Has a 50% chance to make the target wet. Wet targets take 300% damage from ice attacks.
FROZEN QUEEN: Has 5% EVA, 5% CRT, and 5% ,magic EVA. Takes extra damage from lightning element attacks, and reduced damage from fire and water.
Skills: Hailstorm, Frost, and Frostbite are the same as for Tiena. Forst Lance: Ice damage against one enemy.
Loot chance is a roll from 1-24. At 1-12 you get legendary loot, 13-24 purple. When you have the rarity orb and the roll is above 12, the amount is reduced by 5 to increase your chance to get the legendary loot.
Boss drops by a roll from 1-12:
1 Albizia, Frozen Luck
2 Bow of Aphylla
3 Icicle Blade
4 God's Fury, Fist of Steel
5 Pain Day, A Wet Surprise
6 Broken Grip of Legends
7 Celastris, Shika's Albtraum
8 Egoria, Bright as Daylight
9 Memory Orb No. 4 (Tiena only) or Memory Orb No. 5 (Frozen Queen only)
10+ Tiena's Panties (Tiena only) or Frozen Panties, A Rare Treat (Frozen Queen only)
(If you roll an item that you already have, the number is increased until you get one you don't have yet. After 10, it starts at 1 again, if necessary.)
Ice Raid Loot[edit]
Nature raid[edit]
In the nature raid, the three bosses don't drop the legendary items themselves, but they give you the crafting materials, with which you can try to get the items you want at the crafting anvil in this area. After defeating all 3 bosses, Kiki will also give you the option for an even harder challenge. This challenge consists of three battles, and are the hardest battles currently in the game. Winning can give you the CG scenes for the bosses or the Green Lamia, or permanent stats boosts (once), or crafting materials.
Levia[edit]
A: Location of the boss enemy Levia
Takes additional damage from fire, and reduced damage from nature and lightning.
DEF and M.DEF is equally strong. Her max MP is 600. Keeping her MP below 500 will prevent her from using her Curse spells.
Skills:
Steal Energy: Steals 90% MP of all enemies.
Ancient Curse of Death: Requires 500 MP. Does max HP –1 as damage to one enemy, so every character below 100% will die instantly from this spell.
Ancient Curse of Pain: Requires 500 MP. Does 75% max HP damage to all enemies.
Nature's Reclaim: Strong life leech against one enemy.
Plant Bite: Physical attack
Can drop:
3x Woolly Seed, 3x Sparkling Seed, and 3x Organic Fertilizer
5x Green Seed, and 4x Mineral Fertilizer
4x Purple Seed, and 5x Mixed Fertilizer
3x Brown Seed, 3x Magic Seed, and 3x Mixed Fertilizer
3x Brown Seed, 3x Magic Seed, and 3x Green Seed
4x Brown Seed, and 5x Woolly Seed
3x Organic Fertilizer, 3x Mineral Fertilizer, and 3x Mixed Fertilizer
4x Magic Seed, and 5x Sparkling Seed
3x Magic Seed, 3x Purple Seed, and 3x Mineral Fertilizer
3x Magic Seed, and 3x Organic Fertilizer, and 3x Mineral Fertilizer
Kiki[edit]
B: Location of the boss enemy Kiki
Takes additional damage from fire, and reduced damage from nature and lightning.
Kiki turns into a Golem after losing 50% of her max HP. She has strong M.ATK and M.DEF as fairy, but when she switches into a golem, it changes to strong physical ATK and DEF.
Skills: Small Spark: Lightning damage against 1 enemy. Thunderstorm: Lightning damage against all enemies. Wind Burst: Nature damage against 2 random enemies.
Skills after transforming: Mother Nature: Nature damage against all enemies Skull Crusher: Does damage based on the targets DEF value.
Can drop:
3x Woolly Seed, 3x Sparkling Seed, and 3x Organic Fertilizer
3x Purple Seed, 3x Black Seed, and 3x Mineral Fertilizer
5x Purple Seed, and 4x Mineral Fertilizer
4x Black Seed, and 5x Mixed Fertilizer
5x Magic Seed, and 4x Organic Fertilizer
4x Magic Seed, and 5x Organic Fertilizer
4x Magic Seed, and 5x Mineral Fertilizer
6x Organic Fertilizer, and 3x Mineral Fertilizer
5x Organic Fertilizer, and 4x Mineral Fertilizer
Nature treasure key (for the locked door at spot F in the map)
Roseris[edit]
C: Location of the boss enemy Roseris
Takes additional damage from fire, and reduced damage from nature and lightning.
Has a 35% chance to counter physical attacks.
Skills: Stone Spike: Nature damage against all enemies. Chance to lower the target's DEF. Whip Strike: High physical damage against 1 enemy. Thorny Embrace: Does 35% max HP damage against 1 enemy. Health Convertion: If the target has 50% or more of his max HP, he dies instantly. If the target is below 50% of his max HP, he takes 50% of his current HP as damage instead. Wind: Nature damage against 1 enemy.
Can drop: 3x Rose Seed, 3x Sparkling Seed, and 3x Organic Fertilizer
6x Rose Seed, and 3x Mineral Fertilizer
3x Rose Seed, 3x Black Seed, and 3x Mixed Fertilizer
3x Black Seed, 3x Mineral Fertilizer and 3x Mixed Fertilizer
3x Brown Seed, 3x Magic Seed and 3x Mixed Fertilizer
3x Brown Seed, 3x Magic Seed and 3x Purple Seed
3x Black Seed, 3x Sparkling Seed, and 3x Purple Seed
4x Black Seed, and 5x Sparkling Seed
4x Magic Seed and 5x Organic Fertilizer
3x Organic Fertilizer, 3x Mixed Fertilizer and 3x Mineral Fertilizer
D: 4 farming spots where you can grow seeds. You can see the combinations and results in the chart below.
E:
Location of the anvil, for crafting items with the materials gained from farming and fishing inside the dungeon. There is also 1 farming spot next to the anvil.
Necessary combinations for the different armor classes:
Possible crafting results:
F: Locked treasure door. You can get a key by defeating Kiki. It's mostly gold and goldbars you get from here.